﻿using MagicWorld.DDD.Domain.Entity;

namespace MagicWorld.DDD.Domain.Service
{
    public interface IEquipmentService
    {
        /// <summary>
        /// 是否可装备
        /// </summary>
        /// <param name="player"></param>
        /// <param name="weapon"></param>
        /// <returns></returns>
        bool CanEquip(Player player, Weapon weapon);
    }
}